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It also used cloud variables to store the high score and the user that has the high score. Letters were encoded to numbers using the system Swee made in his cloud variable chat experiment that [https://scratch.mit.edu/projects/521445829/ got taken down.] | It also used cloud variables to store the high score and the user that has the high score. Letters were encoded to numbers using the system Swee made in his cloud variable chat experiment that [https://scratch.mit.edu/projects/521445829/ got taken down.] | ||
=== Generated chunks === | |||
There are 4 types of chunks that Infinite game can load into the level | |||
# Grassy ground - With spike ceiling | |||
# Grassy ground - Plain | |||
# Lower ground with spike | |||
# Quicksand floor | |||
# | |||
(The player slows down in #4 and slowly gets moved to the void, can be escaped by jumping) |
Revision as of 21:07, 18 February 2025
![]() The thumbnail of Infinite Game | |
Released | October 30 2021 |
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Language | Block coding |
Platform(s) | Scratch |
License | Unknown |
Created by | Swee |
Website | https://scratch.mit.edu/projects/590276640/ |
Infinite Game is a game in Scratch Swee made to simulate the logic of an infinitely generated level.
The player is a dark grey box that scrolls to the right automatically, it can be temporarily stopped/slowed down by holding the left arrow key, and can jump using the space key.

It has music and SFX created using BeepBox made to sound like chiptune/8-bit.
It also used cloud variables to store the high score and the user that has the high score. Letters were encoded to numbers using the system Swee made in his cloud variable chat experiment that got taken down.
Generated chunks
There are 4 types of chunks that Infinite game can load into the level
- Grassy ground - With spike ceiling
- Grassy ground - Plain
- Lower ground with spike
- Quicksand floor
(The player slows down in #4 and slowly gets moved to the void, can be escaped by jumping)